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Опубликовано
comment_328

Здесь будут выкладываться актуальные оффсеты, нетвары, сигнатуры для CS:GO. Естественно пост будет обновляться, как только выйдет обновление в CS:GO. На данный момент актуально следующее:

 

 

  netvars
m_ArmorValue = 0xB238
m_Collision = 0x318
m_CollisionGroup = 0x470
m_Local = 0x2FAC
m_MoveType = 0x258
m_OriginalOwnerXuidHigh = 0x316C
m_OriginalOwnerXuidLow = 0x3168
m_aimPunchAngle = 0x301C
m_aimPunchAngleVel = 0x3028
m_bGunGameImmunity = 0x3894
m_bHasDefuser = 0xB248
m_bHasHelmet = 0xB22C
m_bInReload = 0x3245
m_bIsDefusing = 0x3888
m_bIsScoped = 0x387E
m_bSpotted = 0x939
m_bSpottedByMask = 0x97C
m_dwBoneMatrix = 0x2698
m_fAccuracyPenalty = 0x32B0
m_fFlags = 0x100
m_flFallbackWear = 0x3178
m_flFlashDuration = 0xA2F8
m_flFlashMaxAlpha = 0xA2F4
m_flNextPrimaryAttack = 0x31D8
m_hActiveWeapon = 0x2EE8
m_hMyWeapons = 0x2DE8
m_hObserverTarget = 0x3360
m_hOwner = 0x29BC
m_hOwnerEntity = 0x148
m_iAccountID = 0x2FA8
m_iClip1 = 0x3204
m_iCompetitiveRanking = 0x1A44
m_iCompetitiveWins = 0x1B48
m_iCrosshairId = 0xB2A4
m_iEntityQuality = 0x2F8C
m_iFOVStart = 0x31D8
m_iGlowIndex = 0xA310
m_iHealth = 0xFC
m_iItemDefinitionIndex = 0x2F88
m_iItemIDHigh = 0x2FA0
m_iObserverMode = 0x334C
m_iShotsFired = 0xA2B0
m_iState = 0x31F8
m_iTeamNum = 0xF0
m_lifeState = 0x25B
m_nFallbackPaintKit = 0x3170
m_nFallbackSeed = 0x3174
m_nFallbackStatTrak = 0x317C
m_nForceBone = 0x267C
m_nTickBase = 0x3404
m_rgflCoordinateFrame = 0x440
m_szCustomName = 0x301C
m_szLastPlaceName = 0x3588
m_vecOrigin = 0x134
m_vecVelocity = 0x110
m_vecViewOffset = 0x104
m_viewPunchAngle = 0x3010

signatures
dwClientState = 0x57F84C
dwClientState_GetLocalPlayer = 0x180
dwClientState_Map = 0x28C
dwClientState_MapDirectory = 0x188
dwClientState_MaxPlayer = 0x310
dwClientState_PlayerInfo = 0x5240
dwClientState_State = 0x108
dwClientState_ViewAngles = 0x4D10
dwClientState_IsHLTV = 0x4CC8
dwEntityList = 0x4A8574C
dwForceAttack = 0x2EC7AC0
dwForceAttack2 = 0x2EC7ACC
dwForceBackward = 0x2EC7AD8
dwForceForward = 0x2EC7ACC
dwForceJump = 0x4F1C9F0
dwForceLeft = 0x2EC7B14
dwForceRight = 0x2EC7B20
dwGameDir = 0x61D870
dwGameRulesProxy = 0x4F86D34
dwGetAllClasses = 0x4F86E0C
dwGlobalVars = 0x57F550
dwGlowObjectManager = 0x4FB2540
dwInput = 0x4ED0330
dwInterfaceLinkList = 0x6E62C4
dwLocalPlayer = 0xAAAAB4
dwMouseEnable = 0xAB0318
dwMouseEnablePtr = 0xAB02E8
dwPlayerResource = 0x2EC5E2C
dwRadarBase = 0x4EBA434
dwSensitivity = 0xAB01B4
dwSensitivityPtr = 0xAB0188
dwViewMatrix = 0x4A77164
dwWeaponTable = 0x4ED0F2C
dwWeaponTableIndex = 0x31FC
dwYawPtr = 0xAAFF78
dwZoomSensitivityRatioPtr = 0xAB5038
dwbSendPackets = 0xCE27A
dwppDirect3DDevice9 = 0xA1F40
dwSetClanTag = 0x87060
m_pStudioHdr = 0x293C

Изменено пользователем liebreich
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Опубликовано
comment_832


    1. public static class netvars

    2. {

  1. public const Int32 m_ArmorValue = 0xB24C;

public const Int32 m_Collision = 0x318;

public const Int32 m_CollisionGroup = 0x470;

public const Int32 m_Local = 0x2FAC;

public const Int32 m_MoveType = 0x258;

public const Int32 m_OriginalOwnerXuidHigh = 0x31A4;

public const Int32 m_OriginalOwnerXuidLow = 0x31A0;

public const Int32 m_aimPunchAngle = 0x301C;

public const Int32 m_aimPunchAngleVel = 0x3028;

public const Int32 m_bGunGameImmunity = 0x38A4;

public const Int32 m_bHasDefuser = 0xB25C;

public const Int32 m_bHasHelmet = 0xB240;

public const Int32 m_bInReload = 0x3275;

public const Int32 m_bIsDefusing = 0x3898;

public const Int32 m_bIsScoped = 0x388E;

public const Int32 m_bSpotted = 0x939;

public const Int32 m_bSpottedByMask = 0x97C;

public const Int32 m_clrRender = 0x70;

public const Int32 m_dwBoneMatrix = 0x2698;

public const Int32 m_fAccuracyPenalty = 0x32E0;

public const Int32 m_fFlags = 0x100;

public const Int32 m_flFallbackWear = 0x31B0;

public const Int32 m_flFlashDuration = 0xA308;

public const Int32 m_flFlashMaxAlpha = 0xA304;

public const Int32 m_flNextPrimaryAttack = 0x3208;

public const Int32 m_hActiveWeapon = 0x2EE8;

public const Int32 m_hMyWeapons = 0x2DE8;

public const Int32 m_hObserverTarget = 0x3360;

public const Int32 m_hOwner = 0x29BC;

public const Int32 m_hOwnerEntity = 0x148;

public const Int32 m_iAccountID = 0x2FB8;

public const Int32 m_iClip1 = 0x3234;

public const Int32 m_iCompetitiveRanking = 0x1A84;

public const Int32 m_iCompetitiveWins = 0x1B88;

public const Int32 m_iCrosshairId = 0xB2B8;

public const Int32 m_iEntityQuality = 0x2F9C;

public const Int32 m_iFOVStart = 0x31D8;

public const Int32 m_iGlowIndex = 0xA320;

public const Int32 m_iHealth = 0xFC;

public const Int32 m_iItemDefinitionIndex = 0x2F9A;

public const Int32 m_iItemIDHigh = 0x2FB0;

public const Int32 m_iObserverMode = 0x334C;

public const Int32 m_iShotsFired = 0xA2C0;

public const Int32 m_iState = 0x3228;

public const Int32 m_iTeamNum = 0xF0;

public const Int32 m_lifeState = 0x25B;

public const Int32 m_nFallbackPaintKit = 0x31A8;

public const Int32 m_nFallbackSeed = 0x31AC;

public const Int32 m_nFallbackStatTrak = 0x31B4;

public const Int32 m_nForceBone = 0x267C;

public const Int32 m_nTickBase = 0x3404;

public const Int32 m_rgflCoordinateFrame = 0x440;

public const Int32 m_szCustomName = 0x302C;

public const Int32 m_szLastPlaceName = 0x3588;

public const Int32 m_thirdPersonViewAngles = 0x31C8;

public const Int32 m_vecOrigin = 0x134;

public const Int32 m_vecVelocity = 0x110;

public const Int32 m_vecViewOffset = 0x104;

public const Int32 m_viewPunchAngle = 0x3010;

}

public static class signatures

{

public const Int32 dwClientState = 0x586A74;

public const Int32 dwClientState_GetLocalPlayer = 0x180;

public const Int32 dwClientState_IsHLTV = 0x4CC8;

public const Int32 dwClientState_Map = 0x28C;

public const Int32 dwClientState_MapDirectory = 0x188;

public const Int32 dwClientState_MaxPlayer = 0x310;

public const Int32 dwClientState_PlayerInfo = 0x5240;

public const Int32 dwClientState_State = 0x108;

public const Int32 dwClientState_ViewAngles = 0x4D10;

public const Int32 dwEntityList = 0x4A923A4;

public const Int32 dwForceAttack = 0x2ED46EC;

public const Int32 dwForceAttack2 = 0x2ED46F8;

public const Int32 dwForceBackward = 0x2ED4770;

public const Int32 dwForceForward = 0x2ED4734;

public const Int32 dwForceJump = 0x4F2C890;

public const Int32 dwForceLeft = 0x2ED477C;

public const Int32 dwForceRight = 0x2ED4758;

public const Int32 dwGameDir = 0x624BE8;

public const Int32 dwGameRulesProxy = 0x4F96C2C;

public const Int32 dwGetAllClasses = 0xADBAE4;

public const Int32 dwGlobalVars = 0x586778;

public const Int32 dwGlowObjectManager = 0x4FC1EC0;

public const Int32 dwInput = 0x4EDD020;

public const Int32 dwInterfaceLinkList = 0x6EFD54;

public const Int32 dwLocalPlayer = 0xAB6D6C;

public const Int32 dwMouseEnable = 0xABC6E0;

public const Int32 dwMouseEnablePtr = 0xABC6B0;

public const Int32 dwPlayerResource = 0x2ED2A7C;

public const Int32 dwRadarBase = 0x4EC708C;

public const Int32 dwSensitivity = 0xABC57C;

public const Int32 dwSensitivityPtr = 0xABC550;

public const Int32 dwSetClanTag = 0x88680;

public const Int32 dwViewMatrix = 0x4A83DD4;

public const Int32 dwWeaponTable = 0x4EDDABC;

public const Int32 dwWeaponTableIndex = 0x322C;

public const Int32 dwYawPtr = 0xABC340;

public const Int32 dwZoomSensitivityRatioPtr = 0xAC1400;

public const Int32 dwbSendPackets = 0xD086A;

public const Int32 dwppDirect3DDevice9 = 0xA2F20;

public const Int32 m_pStudioHdr = 0x293C;

public const Int32 m_pitchClassPtr = 0x4EC7338;

public const Int32 m_yawClassPtr = 0xABC340;

}

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