Опубликовано 8 марта, 20188 г. comment_328 Здесь будут выкладываться актуальные оффсеты, нетвары, сигнатуры для CS:GO. Естественно пост будет обновляться, как только выйдет обновление в CS:GO. На данный момент актуально следующее: netvars m_ArmorValue = 0xB238 m_Collision = 0x318 m_CollisionGroup = 0x470 m_Local = 0x2FAC m_MoveType = 0x258 m_OriginalOwnerXuidHigh = 0x316C m_OriginalOwnerXuidLow = 0x3168 m_aimPunchAngle = 0x301C m_aimPunchAngleVel = 0x3028 m_bGunGameImmunity = 0x3894 m_bHasDefuser = 0xB248 m_bHasHelmet = 0xB22C m_bInReload = 0x3245 m_bIsDefusing = 0x3888 m_bIsScoped = 0x387E m_bSpotted = 0x939 m_bSpottedByMask = 0x97C m_dwBoneMatrix = 0x2698 m_fAccuracyPenalty = 0x32B0 m_fFlags = 0x100 m_flFallbackWear = 0x3178 m_flFlashDuration = 0xA2F8 m_flFlashMaxAlpha = 0xA2F4 m_flNextPrimaryAttack = 0x31D8 m_hActiveWeapon = 0x2EE8 m_hMyWeapons = 0x2DE8 m_hObserverTarget = 0x3360 m_hOwner = 0x29BC m_hOwnerEntity = 0x148 m_iAccountID = 0x2FA8 m_iClip1 = 0x3204 m_iCompetitiveRanking = 0x1A44 m_iCompetitiveWins = 0x1B48 m_iCrosshairId = 0xB2A4 m_iEntityQuality = 0x2F8C m_iFOVStart = 0x31D8 m_iGlowIndex = 0xA310 m_iHealth = 0xFC m_iItemDefinitionIndex = 0x2F88 m_iItemIDHigh = 0x2FA0 m_iObserverMode = 0x334C m_iShotsFired = 0xA2B0 m_iState = 0x31F8 m_iTeamNum = 0xF0 m_lifeState = 0x25B m_nFallbackPaintKit = 0x3170 m_nFallbackSeed = 0x3174 m_nFallbackStatTrak = 0x317C m_nForceBone = 0x267C m_nTickBase = 0x3404 m_rgflCoordinateFrame = 0x440 m_szCustomName = 0x301C m_szLastPlaceName = 0x3588 m_vecOrigin = 0x134 m_vecVelocity = 0x110 m_vecViewOffset = 0x104 m_viewPunchAngle = 0x3010 signatures dwClientState = 0x57F84C dwClientState_GetLocalPlayer = 0x180 dwClientState_Map = 0x28C dwClientState_MapDirectory = 0x188 dwClientState_MaxPlayer = 0x310 dwClientState_PlayerInfo = 0x5240 dwClientState_State = 0x108 dwClientState_ViewAngles = 0x4D10 dwClientState_IsHLTV = 0x4CC8 dwEntityList = 0x4A8574C dwForceAttack = 0x2EC7AC0 dwForceAttack2 = 0x2EC7ACC dwForceBackward = 0x2EC7AD8 dwForceForward = 0x2EC7ACC dwForceJump = 0x4F1C9F0 dwForceLeft = 0x2EC7B14 dwForceRight = 0x2EC7B20 dwGameDir = 0x61D870 dwGameRulesProxy = 0x4F86D34 dwGetAllClasses = 0x4F86E0C dwGlobalVars = 0x57F550 dwGlowObjectManager = 0x4FB2540 dwInput = 0x4ED0330 dwInterfaceLinkList = 0x6E62C4 dwLocalPlayer = 0xAAAAB4 dwMouseEnable = 0xAB0318 dwMouseEnablePtr = 0xAB02E8 dwPlayerResource = 0x2EC5E2C dwRadarBase = 0x4EBA434 dwSensitivity = 0xAB01B4 dwSensitivityPtr = 0xAB0188 dwViewMatrix = 0x4A77164 dwWeaponTable = 0x4ED0F2C dwWeaponTableIndex = 0x31FC dwYawPtr = 0xAAFF78 dwZoomSensitivityRatioPtr = 0xAB5038 dwbSendPackets = 0xCE27A dwppDirect3DDevice9 = 0xA1F40 dwSetClanTag = 0x87060 m_pStudioHdr = 0x293C Изменено 6 июня, 20188 г. пользователем liebreich Обновление игры
Опубликовано 23 июля, 20188 г. comment_832 public static class netvars { public const Int32 m_ArmorValue = 0xB24C; public const Int32 m_Collision = 0x318; public const Int32 m_CollisionGroup = 0x470; public const Int32 m_Local = 0x2FAC; public const Int32 m_MoveType = 0x258; public const Int32 m_OriginalOwnerXuidHigh = 0x31A4; public const Int32 m_OriginalOwnerXuidLow = 0x31A0; public const Int32 m_aimPunchAngle = 0x301C; public const Int32 m_aimPunchAngleVel = 0x3028; public const Int32 m_bGunGameImmunity = 0x38A4; public const Int32 m_bHasDefuser = 0xB25C; public const Int32 m_bHasHelmet = 0xB240; public const Int32 m_bInReload = 0x3275; public const Int32 m_bIsDefusing = 0x3898; public const Int32 m_bIsScoped = 0x388E; public const Int32 m_bSpotted = 0x939; public const Int32 m_bSpottedByMask = 0x97C; public const Int32 m_clrRender = 0x70; public const Int32 m_dwBoneMatrix = 0x2698; public const Int32 m_fAccuracyPenalty = 0x32E0; public const Int32 m_fFlags = 0x100; public const Int32 m_flFallbackWear = 0x31B0; public const Int32 m_flFlashDuration = 0xA308; public const Int32 m_flFlashMaxAlpha = 0xA304; public const Int32 m_flNextPrimaryAttack = 0x3208; public const Int32 m_hActiveWeapon = 0x2EE8; public const Int32 m_hMyWeapons = 0x2DE8; public const Int32 m_hObserverTarget = 0x3360; public const Int32 m_hOwner = 0x29BC; public const Int32 m_hOwnerEntity = 0x148; public const Int32 m_iAccountID = 0x2FB8; public const Int32 m_iClip1 = 0x3234; public const Int32 m_iCompetitiveRanking = 0x1A84; public const Int32 m_iCompetitiveWins = 0x1B88; public const Int32 m_iCrosshairId = 0xB2B8; public const Int32 m_iEntityQuality = 0x2F9C; public const Int32 m_iFOVStart = 0x31D8; public const Int32 m_iGlowIndex = 0xA320; public const Int32 m_iHealth = 0xFC; public const Int32 m_iItemDefinitionIndex = 0x2F9A; public const Int32 m_iItemIDHigh = 0x2FB0; public const Int32 m_iObserverMode = 0x334C; public const Int32 m_iShotsFired = 0xA2C0; public const Int32 m_iState = 0x3228; public const Int32 m_iTeamNum = 0xF0; public const Int32 m_lifeState = 0x25B; public const Int32 m_nFallbackPaintKit = 0x31A8; public const Int32 m_nFallbackSeed = 0x31AC; public const Int32 m_nFallbackStatTrak = 0x31B4; public const Int32 m_nForceBone = 0x267C; public const Int32 m_nTickBase = 0x3404; public const Int32 m_rgflCoordinateFrame = 0x440; public const Int32 m_szCustomName = 0x302C; public const Int32 m_szLastPlaceName = 0x3588; public const Int32 m_thirdPersonViewAngles = 0x31C8; public const Int32 m_vecOrigin = 0x134; public const Int32 m_vecVelocity = 0x110; public const Int32 m_vecViewOffset = 0x104; public const Int32 m_viewPunchAngle = 0x3010; } public static class signatures { public const Int32 dwClientState = 0x586A74; public const Int32 dwClientState_GetLocalPlayer = 0x180; public const Int32 dwClientState_IsHLTV = 0x4CC8; public const Int32 dwClientState_Map = 0x28C; public const Int32 dwClientState_MapDirectory = 0x188; public const Int32 dwClientState_MaxPlayer = 0x310; public const Int32 dwClientState_PlayerInfo = 0x5240; public const Int32 dwClientState_State = 0x108; public const Int32 dwClientState_ViewAngles = 0x4D10; public const Int32 dwEntityList = 0x4A923A4; public const Int32 dwForceAttack = 0x2ED46EC; public const Int32 dwForceAttack2 = 0x2ED46F8; public const Int32 dwForceBackward = 0x2ED4770; public const Int32 dwForceForward = 0x2ED4734; public const Int32 dwForceJump = 0x4F2C890; public const Int32 dwForceLeft = 0x2ED477C; public const Int32 dwForceRight = 0x2ED4758; public const Int32 dwGameDir = 0x624BE8; public const Int32 dwGameRulesProxy = 0x4F96C2C; public const Int32 dwGetAllClasses = 0xADBAE4; public const Int32 dwGlobalVars = 0x586778; public const Int32 dwGlowObjectManager = 0x4FC1EC0; public const Int32 dwInput = 0x4EDD020; public const Int32 dwInterfaceLinkList = 0x6EFD54; public const Int32 dwLocalPlayer = 0xAB6D6C; public const Int32 dwMouseEnable = 0xABC6E0; public const Int32 dwMouseEnablePtr = 0xABC6B0; public const Int32 dwPlayerResource = 0x2ED2A7C; public const Int32 dwRadarBase = 0x4EC708C; public const Int32 dwSensitivity = 0xABC57C; public const Int32 dwSensitivityPtr = 0xABC550; public const Int32 dwSetClanTag = 0x88680; public const Int32 dwViewMatrix = 0x4A83DD4; public const Int32 dwWeaponTable = 0x4EDDABC; public const Int32 dwWeaponTableIndex = 0x322C; public const Int32 dwYawPtr = 0xABC340; public const Int32 dwZoomSensitivityRatioPtr = 0xAC1400; public const Int32 dwbSendPackets = 0xD086A; public const Int32 dwppDirect3DDevice9 = 0xA2F20; public const Int32 m_pStudioHdr = 0x293C; public const Int32 m_pitchClassPtr = 0x4EC7338; public const Int32 m_yawClassPtr = 0xABC340; }
comment_328Здесь будут выкладываться актуальные оффсеты, нетвары, сигнатуры для CS:GO. Естественно пост будет обновляться, как только выйдет обновление в CS:GO. На данный момент актуально следующее:
Изменено пользователем liebreich
Обновление игры